Droprates are more drastically weighted for finding sets/uniques from bosses (or for most top-end uniques, exclusive to bosses/superuniques in level 85 areas), while killing large amount trash mobs or opening chests just to roll as many item drops as possible is going to find more runes. You'll find about 273 shakos for each Jah rune.īut the obvious complaint here is- farming bosses isn't a practical way to obtain runes. Lots of people will use items like Shako and Arachs, giving them a good demand, but they're also fairly plentiful. Yes, a Jah rune is rarer than Tyrael's Might, the normally astronomically unattainable item most people only consider a trophy just for its extreme rarity. When killing hell baal, non-quest, in players 8 / party 8 in range (P8P8) with 300% MF, you have the following droprates for various items Creating a massive supply/demand imbalance in a natural ecosystem.īut you need the math to appreciate that. Meanwhile each high rune is far rarer than a windforce, but every best-in-slot build for every char wants several of them. A windforce is a tough to find item, but only bowazons or maybe a few niche A1 merc builds want them, so the supply of every person running chaos/baal winds up covering the demand. The game's economy actually makes sense for sets/uniques, where any character can find them but only one or two builds want most of the very rare top end uniques. Few players ever get to appreciate just how imbalanced the droprates are in vanilla D2- even 'legit mods' usually have big droprate buffs like removing the nodrop category. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Threadįor all of D2's 1.10+ lifespan with the exception of a few weeks at a time, the economy was dominated by bots and dupes that made items widely available.
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